

- #DESCARGAR HACKFLIX CODE FREE DESCARGAR CON MEGA HOW TO#
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But at some point I discovered that the two alpha bytes in the colours used for the display were simply being wasted, so I opted to store only the colour data for the display, the address of the head and tail of the snake, and store all other information in the alpha bytes using different numbers for different meanings.
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The main issue I ran into when programming snake was how to store data about all the entities. I will not distribute the modified version of MARS I’m using – that’s not my place. I warn you though: it won’t run for long unless you care to fix the same problem I did. My MIPS Snake game is now complete and I’ll provide the assembly for it should you wish to try it out. An hour or so of poking around in the java source provided with MARS enabled me and my friend to make a quick fix to stop the lock-up from occurring, and I sent a quick email off to about the issue.
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Another few days and a recode later the game was near complete, but there was one error that reared it’s head, whereby the entire MARS simulator would randomly crash while running snake.Īs it turns out, the fault wasn’t in my code, but in a threading issue with the Keyboard and Display Simulator. Move ahead a few hours and I had the basis of a working snake game written in assembly. Being primarily a games programmer, the first thought that occurred to me was ‘I can use this’. Personally, I find programming in assembly language very relaxing when compared to regular programming, and I hope to soon find the time to look into 6502 assembly as a step towards a long-standing dream.įollowing is the description of my main two achievements to date using MIPS: Snake, and PrimLib.Ī few days after being introduced to the MARS MIPS simulator I dropped on the Bitmap Display and Keyboard and Display Simulator tools included with it. Throughout the first semester of Console Development we’ve been programming simple applications using MIPS assembly language. MIPS is a RISC (reduced instruction set computer) architecture used in CPUs such as the 32-bit MIPS Allegrex R4000 found in Sony’s PlayStation Portable. This post’ll get a shout out over on the Console Development page I just created, but I felt I should keep all the MIPS stuff concentrated in a post since it didn’t really warrant its own page and I didn’t want to pollute the Console Dev page.

Feel free to read on, but note that one or two of the links to elsewhere will not work. Note: This post is rather out of date now.
